12/8/2023 0 Comments Monster legends element tableMonsters are restricted from leveling above Level 10 without the aid of a temple. Legendary monsters may only be placed in legendary habitats. Hybrid monsters may be placed in either habitat corresponding to either of its elements. Monsters must be placed in a habitat that corresponds to their element. The element which a particular monster belongs to determines which of the habitats it can be placed in after being hatched. There are ten elements in Monster Legends. Column is based on the attacking element and row is based on the defending element.Each monster in Monster Legends has a single element or combination of 2 elements. Unlike RO, elemental resistance in RO2 can be quickly adapted to any element that the player's weapon takes on. But for RO2, elemental resistance is strengthened by investing points in the WIS stat. In RO, elemental resistant effects can be acquired from monster cards. Since inventory space is a major issue in RO2, a special element fragment can be acquired to remove an element from a weapon, allowing players to change the element of their weapon at will. Using these fragments on weapons will permanently enchant the weapon into a specific element. Unlike RO where elemental weapons can be found, RO2 has it so element fragments drop from monsters. (Red Demon) On iRO2, this element is localized as Destruction. Ruin - The elemental forces of Destruction.Firmament - The elemental forces of Order.(Violet Night) On iRO2, this element is localized as Sinister. Thought - The elemental forces of Chaos.Life - The elemental forces of Creation.Earth - The elemental forces of Nature.With the Advent of Valkyrie update to RO2, every monster in the game now possesses one of 5 different Elements. Despite Elements being part of the game's programming since launch, they were never actually enabled in the game. Originally, RO2 Elements mimicked that of RO in that monsters were attributed elements similarly to RO Elements (water, earth, fire, wind, poison, saint, dark, psychokinesis, and death). Monsters have only a defending element, but can inflict elemental attacks using skills.Ĭolumn is based on the attacking element and row is based on the defending element. A player's defending element is always Level 1. Players have both an attacking and defending element, which are both naturally Neutral, but can be changed by equipping certain weapons and armor, using certain skills or items, or compounding certain cards. Attacking elements are not separated into levels. Defending elements are separated into four levels the resistances and weaknesses of a defending element are amplified relative to its level. In RO, Elements can be grouped into two types: attacking and defending. Undead elemental players and monsters are also not affected by the knockback from the Fire Wall skill and are immune to Frozen and Stone statuses and the Provoke skill. Undead - Undead elemental players and monsters can be damaged using the skills Heal, Turn Undead, Resurrection, Sanctuary, Magnus Exorcismus, and High Heal.Ghost - Ghost is only weak to the Ghost element.Cursed Water temporarily enchants weapons with the Shadow Property. Shadow is the opposite of Holy, and does the most damage against it. Shadow - not to be confused with the Demon and Undead types.Sacramenti and Royal Guard's Piety skill. Weapons can be temporarily enchanted with the Holy property using the Priest's Aspersio skill, while armors can be blessed with B.S. Holy - The Holy element is weak against the Shadow element, and does extra damage against the Shadow element.The Assassin skill Enchant Poison can change a weapon's element to poison. Poison - Poison Property should not be confused with the Status Effect.Weapons can be forged with the Wind property using a Rough Wind. Wind - Wind is weak to Earth, and does extra damage to the Water property.Weapons can be forged with the Fire property using a Flame Heart. Water does the most damage to Fire property monsters/armor. Fire - Fire is the opposite of Earth, and does the most damage against it.Weapons can be forged with an Earth property using a Great Nature. Earth - Earth is damaged most by the Fire property, and does the most damage to the Wind property.Weapons can be forged with the Water property using a Mystic Frozen. Water does the most damage to Fire property monsters/armors, and is weakest to the Wind property. Water - Opposite of the Wind property.All weapons, unless specified, are of the Neutral property. Neutral has no elemental weakness, but the Ghost property is not as effective against it as the rest. A large portion of skills/monsters are Neutral property. Such attacks are referred to as being non-elemental. Some attacks, such as the melee attacks of monsters, have no element and are completely unaffected by elemental modifiers.
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